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Using c#, this tool demonstrates AI pathfinding.

1- Setup the grid with different terrain
2- Set the start/end point
3- Select the kind of algorithm to use
4- press traverse

 

This engine is inspired from the game Okami for it's shape recognition.
I have combined networking and shader into this application.

 
Game Production Workshop - Package Pursuit

- A 6 months project
- Team of 8 programmers, 8 designers, 8 artists, 1 audio
- Created the engine from scratch in XNA

 

After some intensive hours of learning flash's ActionScript, I was able to make this addictive arcade game with a few twists. My previous experience with PacMan's control in Opengl helped greatly. Have fun.

 

I have always shown an interest in 3D nodeling. Here, you can see several of my 3D work.

 
This is a simple arcade game that I made in OpenGL. Beware that there is no enemy in this game for I was practicing on the gameplay control. The implementation of the control is quite tricky. The program needs two direction values. One is the current state and the other one is to store in memory what the user press. The later direction is checked for its validity (looking if next move is a wall) then this position is loaded as the current direction once Pac-Man reaches an intersection.
 

This is my University's Capstone project. My team and I won a mention for our creativity and innovative solution. To sum it up, this device is a simplified 3D scanner. Usually, a 3D scanner is very expensive (above 1k $), but our team was able to build a device that cost less than 100$. I can still remember the many draft plans that I draw and the countless hours of group meetings... really fun.

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